For the ”analogify” challenge in school I chose to work at an analog implementation of Blizzards smash hit – Overwatch. Together with Julia Miklos, Jodi Chapman, Michelle D. Jönsson and Philip Andrade Jönsson.

We rushed into prototyping. We chose nine recognizable characters to be teamed up 4 versus 4, each team controlled by either 1 or 2 players.

The game would take up to ten rounds, at which point the defending player/s win the game.

The objective for the attacking team is to get the payload to the end of the board by ending their turns next to it while the defending team tries to fend them off.